Animal Crossing (or ACNL for short) is a portable version of the classic Animal Crossing which came out on Gamecube in 2001. Animal Crossing has had a few sequels but none had ever featured a playable human character until this point. Not only this, but in ACNL the player can mold their town as mayor with public works projects.
Animal Crossing is a title that offers many customization options to the player including dress, home furnishings, and the choice to landscape their town as they desire. In ACNL, these options are expanded. There are now pro designs, which means that instead of a copy-paste design offered as clothing, the player can actually customize front and back designs to their outfit. New home styles have been added, including a 7/11 exclusive furnature style and a Monster Hunter style. For landscaping, public work projects are offered, including lighthouses, bridges (brick, fairytale, greystone, wood), and much more. There are around 456 villagers with different personalities to meet and befriend in contrast to the 218 initially introduced.
Animal Crossing also recommends daily interaction to unleash its full potential, so the portable convenience of the 3Ds can be utilized. This is what makes Animal Crossing highly addictive and enjoyable, as each interaction with the game adds up between days. Animal Crossing is a game to leave the player feeling productive and satisfied.
This feels a bit incomplete. You do a great job of describing how AC works, but when you start talking about your experience with the game you just stop.
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